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- Active monitoring system throws an alert "server is unreachable";
- On SimpleOne instance, in accordance with the settings specified, the Exception event was created, identical to the alert and having Active status;
- The Debounce engine has started to work, and the specified period should pass before any actions can be undertaken (for example, three minutes).
- Checking the status of the event associated with this alert (the monitoring system updates alert states, and the event statuses synchronize with them):
- If the event status is still Active - raise the Incident immediately;
- If the event status has changed to Inactive, then the Incident will not be raised.
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- Active monitoring system throws an alert "disk space is running out, X Mb left".
- On SimpleOne instance, in accordance with the settings specified, the Warning event was created, identical to the alert and having Active status;
- As opposed to the Exception events, we do not launch the Debounce engine and do not start a countdown. In accordance with the settings specified, to launch the Debounce engine, there must be two active Warning events for this alert.
- If the second Warning event was received, then the Debounce engine launches and the specified period should pass before any actions can be undertaken.
- Checking the status of the events associated with this alert (the monitoring system updates alert statuses, and the event statuses synchronize with them):
- If all the events are still Active - raise the Incident immediately;
- If at least one event is Inactive, then the Incident will not be raised.
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Information events are the lowest-priority events, and they are merely informational. An example of the information event is user authorization notification. In there, it is only necessary to gain many similar events for a specified period, for example, ten login -logoff events of the same user per minute.
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- Event Monitoring collects ten login -logoff events of the same user per minute;.
- After that, it raises an incident about suspicious activity. In this case, the Debounce engine is not used.